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Week 8 Play and Audience

Racing

Context

Chalo Chalo is a three-player racing game - gameplay https://www.youtube.com/watch?v=9ITRrTKmqhI

My test is a multiplayer racing game. Each player chooses a triangle which controls by two keys. The speed of movement depends on how fast the player presses two keys alternately. The one who first runs through the red line will win the game.


Method

Hizi helps me with the coding part of the game. The acceleration and deceleration are in a range of values. The acceleration only happens when two defined key pressed alternately. Theoretically, the maximum of the player numbers would be the half numbers of the keys.


Response 

The race was interesting, although it was just a very simple game. And I wrongly estimated the maximum player numbers. It seems not comfortable that 7 players crowded in front of one keyboard. Taking this as experience, it would be good to consider more about player next time. It was interring to see the player have their thoughts of own game. Someone would love to participate in this kind of multiplayer game, while others might refuse. Some tester would player second round after they finish their race (Two triangles are unassigned). Some may not mind the result of the game.


Reflection

I think play and audience would be the most difficult topic in this class. I was struggled with how to let audience attend the interactive. I think, for the game developer and animator, it is essential to increase the audience’s participation. Let the audience become part of, or I should say, the core of our game. 

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